Time Machine has a nifty way of continuing to keep copies of versions of files as you change them even when it can’t connect to a Time Machine backup volume. It creates local snapshots on your startup volume and other connected HFS+ volumes, and then later transfers these to a Time Machine destination when you reconnect on a network. A Macworld reader has questions about managing these snapshots.
I wrote about this last in 2015, after readers were trying to troubleshoot otherwise inexplicable missing storage on their Macs.
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Apple made a change to this in High Sierra. Instead of storing snapshots on HFS+ volumes, Apple says that High Sierra only uses APFS-formatted, “all-flash” storage (i.e., not a Fusion Drive), whether it’s an internal or external flash drive. This seems like a step backwards, because not all portable Macs running High Sierra have flash startup volumes. (And it’s also weird, because Apple still hasn’t made Time Machine work on APFS drives, but this shows it can create local Time Machine snapshots on an APFS volume.)
System requirements: Mac with OS X v10.11 or later, 2.0GHz dual-core Intel processor, 8GB RAM, 512MB VRAM At first glance, Life Is Strange looks like a fairly conventional adventure game.
Apple continues to say that it only stores snapshots on drives with “plenty of free space,” and in the past that’s meant that it won’t store snapshots that will cause a drive to have less than 20 percent unused capacity left. And it deletes older snapshots if it can’t maintain them all before you’re once again connected to your Time Machine volume.
Which brings us to our reader question: they’re having these local snapshots accumulate, and would prefer to not have them filling their drive for performance and storage reasons, even if Time Machine automatically manages them. (These snapshots shouldn’t be made routinely if you have your backup volume online, so that may be a separate problem.)
In the 2015 column, I explain how to force delete local backups and disable them altogether.
You can also delete specific local backups from the Terminal. Launch the Terminal (from Applications > Utilities), and then copy and paste this command and press Return:
tmutil listlocalsnapshots /
The Terminal will show a list of local snapshots with names like
com.apple.TimeMachine.2018-03-01-002010
. To remove a snapshot:- Copy and paste this command:
sudo tmutil deletelocalsnapshots
- Type a space and then paste in the date portion of the snapshot.
- Press Return, and finally press Return.
Altogether, using the example snapshot above, that looks like:
sudo tmutil deletelocalsnapshots 2018-03-01-002010
If it deletes properly, you’ll see
Delete local snapshot '2018-03-01-002010'
in the Terminal as the response.Ask Mac 911
We’ve compiled a list of the questions we get asked most frequently along with answers and links to columns: read our super FAQ to see if your question is covered. If not, we’re always looking for new problems to solve! Email yours to [email protected] including screen captures as appropriate, and whether you want your full name used. Every question won’t be answered, we don’t reply to email, and we cannot provide direct troubleshooting advice.
5
50 MBDeveloper: Edmund McMillen
Release date: 2011
Version: 1.0r5 + Full Game
![RPG RPG](https://www.phoneworld.com.pk/wp-content/uploads/2019/01/starcraft-2-mac.jpg)
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksThe Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of eleven other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up. McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales. The game soon gained popularity partially as a result of various Let's Play videos showcasing the title. McMillen and Himsl released an expansion 'Wrath of the Lamb' in May 2012, but were limited from further expansion due to limitations with the Flash platform. They had started working with Nintendo in 2012 to release a 3DS version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes.
Developer Nicalis worked with McMillen in 2014 to complete a remake of the game, The Binding of Isaac: Rebirth, bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including PlayStation 4 and Vita, Xbox One, Wii U, Nintendo 3DS, and the Nintendo Switch. McMillen later worked with James Id to develop The Legend of Bum-bo, which serves as a prequel to The Binding of Isaac.
Screenshots from the game The Binding of Isaac
System requirements The Binding of Isaac for Mac Os:
Super Object Rpg Mac Os Download
- OS: OS X 10.5.8, 10.6.3 or later
- Processor: Intel Mac 2.5 GHz
- RAM: 1 GB
- Hard disk: 50 MB free space